It wasn’t very pretty… and the effort wasn’t long-lived either. When ready, fire up the “Wallaby” utility and convert it to HTML and JavaScript. ![]() You would author your project using a normal ActionScript-based document type. In 2011, Adobe released a beta utility application built with AIR for Desktop which converted. Let’s have a look at the various attempts at generating JavaScript and HTML from Flash Professional previous to the tight integration we have today. With Animate CC (formerly Flash Professional) having the history that it does… a history made up largely of Flash and ActionScript… it may be surprising to some that not only can you write JavaScript within an Animate project – but that you’ve been able to do so for quite a number of years. In this article, we’ll examine an animated, interactive project which covers many of the basics when dealing with JavaScript in Animate projects – including interactivity, playhead control, dynamic instantiation of symbol instances, and more! Writing JavaScript… in “Flash”? It’s important to note that Animate is not a JavaScript and web-centric application – but is rather a platform and language agnostic application for working across a variety of platforms. You use JavaScript in projects which require it, such as HTML5 Canvas and WebGL… but you can still use ActionScript on projects which are to be published for Flash Player or AIR, including AIR for Android and iOS – and Adobe continues to update these runtimes. For one thing, Animate is not a JavaScript only application. ![]() So why the current shift to JavaScript? Well, it isn’t exactly as simple as that. ![]() Using HTML5 Canvas In Animate CC: JavaScript Basicsįor nearly 20 years, the programming language used within Animate (Flash Professional) projects has been ActionScript.
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